Google Launches Blink Browser Rendering Engine

  • Reduce work complexity
  • Improved speed and simplicity
  • Based on WebKit

Google just announced today that they are abandoning the use of WebKit as the rendering engine for its Chrome browser and instead will be developing its own engine called Blink.

  • Reduce work complexity
  • Improved speed and simplicity
  • Based on WebKit

Google just announced today that they are abandoning the use of WebKit as the rendering engine for its Chrome browser and instead will be developing its own engine called Blink.

The move is reportedly intended to speed up the development of Chrome by reducing the complexity of work done due to the variation on processes for making web pages load between Google’s Chrome browser and WebKit.

According to a statement made by Google’s VP of Engineering Linus Upson and Google Product Manager for the Open Web Platform team Alex Komoroske, the decision to leave WebKit was driven by the engineering teams and is based on the fact that most of the company’s engineers felt constrained by the technical complexity of working within the WebKit ecosystem.

Google hopes to keep the development process simple, easier and faster for its engineers by building its own rendering engine. With the WebKit learning curve out of the way, Google will now be able to focus in improving the browser in terms of speed and simplicity at its own pace and in its own way.

At present we may not feel the difference between the two rendering engines as they still have relatively the same structure but Google has already stated that it has plans to take the engine to different directions over time.

As for Opera who just switched to WebKit earlier this year, it appears the company fully supports Blink and says it will contribute to Blink in the future specifically contributing Opera’s browser engine expertise in terms of implementation of new web standards to improvements in existing codes.

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