Firemonkeys Releases Real Racing 3
- Time Shift Multiplayer
- Fully interactive AI controlled time shift doubles
- End of February 2013
Melbourne-based mobile developers FireMonkeys has fired up the third instalment of its Real Racing mobile game, with an Australian iOS launch last night to be followed by an international iOS and Android launch on Febr
- Time Shift Multiplayer
- Fully interactive AI controlled time shift doubles
- End of February 2013
Melbourne-based mobile developers FireMonkeys has fired up the third instalment of its Real Racing mobile game, with an Australian iOS launch last night to be followed by an international iOS and Android launch on February 28.
The game launched on the Australian, New Zealand, South African and Russion iOS App stores at 12:01am, and is the first Real Racing game to offer licensed tracks, including Mount Panorama, Mazda Raceway Laguna Seca, Indianapolis Motor Speedway, and Silverstone courses, among others.
Real Racing 3 is also the first game in the series to be free, with in-app purchases offering gamers the chance to increase their virtual bank balance to upgrade and repair cars without having to wait.
This third instalment is definitely a pumped up version with 46 cars available at launch (up from 30), over 900 events (up from 70) and a race grid of 22 vehicles (up from 16), all before the team begins to release DLC.
The Australian developer has leveraged its publisher EA's relationships to expand the number of manufacturers as well, with cars from Porsche, Dodge and Audi added for the first time.
Another new thing is that the game has been refined on its multiplayer experience, allowing for Android and iOS gamers to compete against each other thanks to the development of Time Shifted Multiplayer, or TSM. By logging in to the game with a Facebook account, gamers will be able to compete against friends regardless of platform. It works by recording a player's race, and then using that time and performance as a competitor within any friend's race. That performance can then be influenced by competitors, including damage from being crashed into or being beaten by a new player.
For non-Facebook users, the iOS version of the game will also offer TSM through Game Center, although there is no real time multiplayer on offer.