Video games with action dictated by brain waves will be available by the end of the year, according to a company that has created low-cost headsets.
“It’s like the Force,”
A man dressed as Darth Vader from the “Star Wars” film series demonstrated the NeuroSky invention last week by turning his toy light saber on and off at the Game Developers Conference in San Francisco without pushing a button.
he said, referring to the film premise that unseen energy could be tapped and channeled by the mind.
The credit actually goes to sensors that gauge people’s moods by measuring brain wave emissions, according to NeuroSky spokesman Greg Hyver. Onscreen objects can be pushed or pulled by focusing intently on them and aiming with a computer mouse. Players “calm” their minds to lift things in the game.
The San Jose, California-based firm said it has sold development kits to game and toy makers that will have products to market by the end of the year.
“The technology has been around for a hundred years,”
Hyver said. “The problem was the cost, and we fixed that.”
Single-sensor headsets manufactured in Korea for NeuroSky are priced at $US50 dollars each if bought in volume.
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