More than 350 game industry professionals joined hosts Merrick and Rosso at the Interactive Entertainment Awards last week, to celebrate the best games of 2006.
Organised by the Interactive Entertainment Association Australia (IEAA), the premier annual event held at Doltone House, Sydney on Friday 23 February, unveiled the winners of 20 categories, based upon industry panel votes and sales figures.
This year, in line with the shifts in game usage, new awards categories were introduced, including ‘Girls Game of the Year’, ‘Best selling Party/Social Game’ and ‘Best Selling Children’s Educational Game’.
“The latest national research shows that today 41 per cent of gamers are females, and more than one third of gamers are parents. The new award categories reflect the changing face of gaming. As the market focuses on these growing demographics, we expect to see more games that Mum, Dad and all the kids can play together prompt social and family interaction in 2008”
, said Chris Hanlon, CEO, IEAA.
Source: IEAA award winners 2006 (pdf)
Related Links: IEAA.com.au