Review: Need For Speed ProStreet
The graphics in Need For Speed ProStreet are actually very clean for both the people and cars. You can really see the shine and finish that many of these cars were meant to have. But by the same token, both PGR and Forza look just as good if not better and they’re both better games.
There was a time when I was younger when I found nothing more fun than sitting down for a game of Need For Speed. I’ve been a fan of the series since I was a kid and have played pretty much every one. I loved the second and third games and coming from a background of games like Test Drive and Grand Prix as well as Grand Prix Legends, it was always good to see Need For Speed taking the modern line and making it fun.
To help that, you’re given distinct playing styles. Of course I say the word “distinct” because that’s what the box says. “Prove yourself in four distinct racing styles,” it says, citing Drag, Drift, Grip, and “the all-new Speed Challenge”. Of course what it actually means is Drag, Regular Racing, Poorly Implemented Drift, and Slightly Faster Regular Racing. Really, not a lot has changed and there’ll be times where you’ll feel like you’re playing whatever a budget version of Project Gotham Racing or Forza was.The feel of the game doesn’t help matters. You’ll find that the cars have little or no personality and things like “grip” and “steering” that are usually different for each car all blend and feel the same. And that sameness that they all share just isn’t that much fun to play. The road too lacks any sense of realism so while you might see cracks all over the road, the driving experience is smooth sailing. The only time you get any sense of rumbling is when you hit something or start driving off of the road and into the kitty litter. It’s kind of surprising that the small amount of feedback made it into a game so driven by what the experience of driving a car should be like. You should feel like you’re driving a fast car and not a cloud. It is, in fact, that lack of personality which sort of hovers over the game in nearly every aspect. The menus are mediocre, the engine and car sounds all tend to make the same noise, the artificial intelligence really does its part in being artificial and easy to predict, and the dialog seems meaningless and put down by actors who didn’t really care. The photo mode is the most useless feature of all because it just plain doesn’t work. You can weave around your car like Project Gotham Racing can do but taking pictures? That just doesn’t work!
In it’s defense, some things do work well in ProStreet.The graphics are actually very clean for both the people and cars. You can really see the shine and finish that many of these cars were meant to have. But by the same token, both PGR and Forza look just as good if not better and they’re both better games. Likewise, the downloadable content is a nice touch but I think EA really pushed the line well and truly into the sand and then beat the pulp out of it with a mallet when they decided that unlocking cars could be paid for with real cash. This means that all it takes is for Joe Somebody to pay around thirty bucks to unlock a fast car and then beat you all into the ground when you play him online. I really can’t say anything overall shining about Need For Speed ProStreet. It doesn’t really do anything that’s different. That’s a real shame too as the Need For Speed series have always been something fun to turn to. ProStreet doesn’t really continue that, sadly as there’s always a better game to turn to. If you’re into a game that’s like Forza but a lot easier then yes, Need For Speed ProStreet is for you. But for the rest of us, keep playing your favourite racer until something new comes out. Should you buy it?: No. There are a lot of other better racing games out here and this has to be the least fun Need For Speed title ever.
Developer: Electronic Arts
Publisher: Electronic Arts
Formats: PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Nintendo DS, Nintendo Wii, PC
URL: Need For Speed ProStreet