LucasArts has unveiled Fracture, a new third-person shooter for PS3 and Xbox 360 due out next year.
“Fracture represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release,”
Company president Jim Ward declared at the game’s press conference earlier in the week, that “exciting new intellectual properties serve a vital role” in the growth of the Star Wars publisher.
Ward said. Set in 2161, in the aftermath of ecological and seismological disasters, Fracture also places a great emphasis on new technology.
For LucasArts and its development partner on Fracture, Day 1 Studios, the game is an opportunity to explore an entirely new genre of first-person-shooter, as defined by a new weapon system the game introduces: terrain deformation.
This is a kind of weapon that allows players to either raise small hills that can be used as protective berms or to gain a height advantage over the enemy, to create giant caverns, or even to raise giant monoliths. How players use them will be based on their strategic interests.
“There are really cool ways to kill people,”
For LucasArts, meanwhile, Fracture is an opportunity to build an all-new franchise after being known largely for its Star Wars titles. It did have a hit new franchise with Mercenaries two years ago, as well as a successful new children’s franchise, Thrillville, last year.
But with Fracture, it seems, LucasArts is attempting to make a name for itself by creating a whole new category of weapon.
“At the end of the day, we want to be known for more than the Star Wars games,”
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