NeuroSky Inc. aims to add more realistic elements to video games by using brain wave-reading technology to help game developers make gaming more realistic.
Engineers at NeuroSky Inc. have big plans for brain wave-reading toys and video games. Technology from NeuroSky and other startups could make video games more mentally stimulating and realistic. It could even enable players to control video game characters or avatars in virtual worlds with nothing but their thoughts.
Adding biofeedback to “Tiger Woods PGA Tour,” for instance, could mean that only those players who muster Zen-like concentration could nail a put. In the popular action game “Grand Theft Auto,” players who become nervous or frightened would have worse aim than those who remain relaxed and focused.
NeuroSky’s prototype measures a person’s baseline brain-wave activity, including signals that relate to concentration, relaxation and anxiety. The technology ranks performance in each category on a scale of 1 to 100, and the numbers change as a person thinks about relaxing images, focuses intently, or gets kicked, interrupted or otherwise distracted.
The technology is similar to more sensitive, expensive equipment that athletes use to achieve peak performance. Koo Hyoung Lee, a NeuroSky co-founder from South Korea, used biofeedback to improve concentration and relaxation techniques for members of his country’s Olympic archery team.
Source: ABC News
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