Looking and acting very similar to the Grand Theft Auto series, Saints Row features an interesting take on the genre. Too little, too late? Or just the right mix of new and old? Read on for our take on Volition’s game.
When we originally heard about Saints Row, we weren’t all that impressed and just concluded that we had another Grand Theft Auto clone on our hands. But since seeing the game in action at E3 earlier this year, we were pleasantly surprised at some of the advancements that development team, Volition, had made. The publisher, THQ, was also keen to point out that Saints Row will include all the latest graphical wizardry, no load delays, advanced vehicle damage modelling and AI techniques.
What we didn’t like- Shooting and aiming your weapons is a pain. When you’re firing your weapons, there’s no auto-targeting; firing is done the old fashion way – by lining up the aiming reticule accurately with your target. Which wouldn’t be bad if there are only two or three enemies to kill, but if there’s an angry mob of gangbangers out for your blood, then firing becomes more of chore than pleasure.
Despite our initial fears about the gameplay of Saints Row, Volition has introduced a refreshing perspective to an already convoluted genre. With recent Grand Theft Auto titles relying on a ‘rinse-and-repeat’ formula, the impressive character rag-doll physics, destructible environments and an easy-to-control driving model for vehicles makes for some fun and engaging gameplay.
Developer- Volition Inc.Publisher- THQ
Classification- MA15
Formats- Xbox 360
URL- Saints Row









Comments