Command And Conquer Finale On Horizon

EA says that Command and Conquer 4 will be the last in the Tiberium series

EA has announced that, after almost 15 years and 30 million games sold, is bringing the award-winning Tiberium series to an epic conclusion with Command & Conquer 4.

Command & Conquer 4 will introduce new class-based gameplay, mobile bases and persistent player progression throughout all game modes.

“We are thrilled to bring the dramatic Tiberium saga to a conclusion in Command & Conquer 4,” said Mike Glosecki, Lead Producer of Command & Conquer 4 at EA Los Angeles. “This game is designed to give fans all the answers they’ve been looking for. With its objective-based multi-player mode, persistent player progression and all-in-one mobile base, players will experience Command & Conquer like never before.”

The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the Earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind.

The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.

In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 will also feature a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game.