Bodycount Arrives September

  • Unlock upgrades by skill kills
  • On line co-op modes
  • Compare body count with other players

Bodycount, the shooter that is said to blast intense arcade firefights from both barrels, will ship to stores in Australia on September 1st.

Gamers battle class-based enemies who work together to chase the player down as they hunt the mysterious ‘Target’, a relentlessly evil enemy who manipulate world events under the cover of civil warzones. From the chaotic battlefields of Africa to the dangerous city streets of Asia and monolithic Target bases, which the player must infiltrate, Bodycount’s gameplay comes alive as players shred their way through destructible cover and carve a unique wave of destruction through each level.

Equipped with an arsenal of weapons, grenades, mines and airstrikes players rip through cover and enemies as they leave no man standing. By performing skill kills, chaining kills and collecting intel dropped by downed enemies, players can unlock a series of upgrades and abilities, including an adrenaline shot, explosive bullets and radar.

Every bullet and every body counts, with replayability extended by the scoring of a player’s skill in each leve,l which can be compared against online leaderboards in the game’s Bodycount Mode.

Bodycount’s campaign is complimented by online co-operative and competitive modes where destructible killzones create new options for defence and attack.

Bodycount will be available for Xbox 360 and PS3. 

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